A game of paintball is usually like nothing a person has participated in before. The initial plan, complete confusion, and being under fire for the first time combine to give a ?bie?? experience they will never forget. Chances are they will never face any other situation that so resembles combat. As they gain experience, they will improve. They will learn that the sting of the paintball is a small penalty for victory. Their personal skill will improve dramatically as they learn the tough lessons that cost combat members their lives. Inevitably most players will find themselves a team to play and compete with. After a few tournaments, some will realize that tournaments do not satisfy their desire for something more. It seems to be politically incorrect to come out and say that paintball is playing war, but that is the fantasy that many players look to enjoy. The advent of the big game finally gives those of us dissatisfied with tournaments the opportunity to play "war" and enjoy fully the fantasy of paintball. If there are those that believe we are crazy, they should speak to the two hundred thousand Civil War Reenactors in the Grouped States today. A players first big game is often accompanied by an epiphany that goes something like ?s is what I wanted!??fter the initial game, these players will want more. They will take their friends and form a squad. This improves their experience, but some still want more. Paintball big games are tied down by the five or ten man tournament teams that exist today. Often these teams are well organized among themselves, but lack sufficient firepower, manpower, training, organization and cohesion to properly assault large objectives or large groups of members in a structured and organized format. The formation of the Paintball Light Infantry Organization is an attempt to standardize the way these five and ten man teams communicate, think, and act to further the paintball experience for all and to turn the big game into more than a series of mass assaults and small group actions. There are those who have said that ?ntball is just for fun, some self styled general who tries to tell me what to do when I play just ticks me off!??f you are one of these people, you have picked the wrong organization to join. While leaders in the group are encouraged to use their men?ersonal skills, orders are issued for a reason not always apparent to the individual player. It is imperative to follow these orders. The PLI is by design a military organization with a structured chain of Leadership. Players who do not want to experience the fantasy of belonging to the PLI are encouraged not to join. The PLI was formed to give everyone the opportunity to lead, not to allow a few to enjoy the privileges of Leadership. As anyone who has lead at a large event will tell you, it is much more fun to be a grunt than to be in charge. As such the issue of leadership is addressed in the by-laws of the group. The procedures, tactics and information contained in this manual come from the combat guides of many of the world?lite groups. They have been analyzed and adapted specifically for paintball. In some cases they were simply adopted with few changes, in others they required a nearly complete rewrite. The tactics in this manual are simple. They were intended to be. Use of them should integrated into the operating systems your team already has. They are very basic and should fit with little or no problems. Your team should endeavor to use the terms and sign language of the PLI at all times. These procedures will make you a better player, a better leader, and ultimately improve your paintball experience. We recognize that the fantasy of paintball exists for a reason and do all we can to continue and enhance that experience. You have joined the PLI to be a part of the newest paintball trend. Welcome to a larger world of paintball. See you on the field. ?s are not won by the most competent army. They are won by the least incompetent one??t;br>General George S. Patton Jr.
Home phone: 555-1212 E-mail: myname@myaddress.com
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